Darksiders Concept Art Darksiders Horsemen of the Apocalypse Concept Art 2019

Strife is one of the two protagonists of Darksiders Genesis. He is ane of the last of the Nephilim and a Horseman of The Apocalypse. He is the rider of the White Equus caballus, named Commotion[1]. He wields two large revolvers, Mercy and Redemption, every bit his master weapon of choice. His secondary weapons are 2 curved daggers for close combat. His current whereabouts are unknown.

Contents

  • 1 Biography
    • 1.one Origin
    • one.2 Darksiders The Graphic Hazard Part 1
    • one.3 Darksiders Genesis
    • one.4 The Graphic Take a chance Part 2
    • ane.v The Abomination Vault
    • ane.half-dozen Darksiders 3
    • ane.seven Darksiders Two
    • ane.8 Darksiders
  • 2 Personality
  • three Abilities
    • three.i Weapons
    • iii.ii Wrath Powers
    • 3.iii Anarchy Form
  • 4 Trivia
  • 5 Notes
  • vi Gallery
  • 7 Reference

Biography [ ]

Origin [ ]

Strife was born to the Nephilim race and took role in their genocidal crusade against many worlds. Nonetheless, along with his siblings Death, Fury, and War. Strife grew weary of the threat their kind represents to the balance. The iv left their brethren and swore loyalty to The Charred Council in exchange for unimaginable power. During the ceremony, Strife watched equally Fury caused a ruckus due to her impatience.

The Council fabricated the four convene with 1 of their servants, The Horsemaster, who guided them in the procedure of taming the Phantom Horses that would become their mounts. Leaving their weapons in a pile on the footing, State of war wagered with his siblings as to whom would tame their horse first. Strife and Fury would needle him in turn about his tendency to avowal, but the Horsemaster criticized them for bickering like children. Shortly after Death'south tamed Despair, the others follow suit and Strife attained his steed, Mayhem.

The Horsemen's first chore was to purge their kind from creation and met them on the field of battle in Eden. While the horsemen carried out their task and succeeded, Strife would experience great guilt over his actions. Every bit fourth dimension went on, Strife would question the necessity of wiping out the Nephilim, acknowledging that they were wrong to try and accept Eden, while feeling like the Charred Council either fabricated a fault or intentionally forced the Horsemen to commit such an act as a test of loyalty.

Darksiders The Graphic Adventure Part 1 [ ]

Traveling to the Kingdom of Human with his brethren to retrieve an out-of-control War, Strife was the one to tell his siblings that they must get Chaoseater away from him. Later War impaled Expiry and was disarmed, Strife pointed his guns threateningly at War, commenting that "It was a good thing that Death's damn near invulnerable" and warns his younger blood brother that he will fatally shoot State of war if he didn't calm down since he lacks Death'due south immovability.[ii]

Darksiders Genesis [ ]

Immediately later on the massacre of Nephilim on Eden, Strife and War were called to run across with their new masters in the Charred Council. The two of them are being sent out to foil a plot by Friction match to bring about the downfall of Man kind. As their first atomic number 82, the two of them are beingness sent to Shadow's Edge to seek its ruler, the Demon Lord Samael who information technology'south believed conspires with Lucifer.

When the 2 do arrive in Shadow's border they observe Blackstone keep nether attack by an army of demons. War suggests the ii of them use the battle as a distraction to observe a weak bespeak in the fortress and sneak in. Though they tin't be sure the pair suspect the demon Moloch is behind the attack though they are presently to find out. Making their manner to the outer wall of Black Stone keep the two horsemen encounter and slay the monster tearing the walls apart: The Hollow Fiend.

After a short battle, the monster is killed and the proceed into Samael'south proceed. There Samael explains that he will answer the pair'southward questions after he has dealt with Moloch, in the meantime, he sends the two to come across his associate Vulgrim in the Snake Holes along the way State of war discovers and makes use of a Crossblade known as the Vorpal blade. There Strife explains that while they can't trust Vulgrim they also can't kill him, lest they are trapped in the void for all eternity.

Vulgrim explains that in that location is a particular item that Samael was supposed to seek for him equally part of an arrangement they had, simply he can only every bit easily make that arrangement with the two horsemen with the hope of Lucifer on a silverish platter at the end. The duo enters The Slag a molten prison dimension and after breaking the lock on Vulgrim's treasure runs into the local guard: The Slag Demon.

After a brusque battle with the demon, the pair claim Vulgrim's treasure and return to his base. Under Vulgrim's influence, the crystal transforms into a female demon known as Dis, a fellow merchant and associate of Vulgrim who was sent to seek a powerful particular for Lucifer and punished for her failure. The Ember Cadre is a powerful magical artifact containing the ability of a g suns and is currently located in a demonic forge called The Inferno Vault if the two of them tin can retrieve it before Lucifer then information technology will throw a wrench into his plans.

The pair arrive just outside the Inferno Vault and begin fighting to make their way inside, after making their way through a maze of smelting equipment the pair come across the demon guarding the vault: a Legion Boltspitter and takes his charge the Ember Core. The duo returns to Vulgrim with the item though he claims that information technology's simply half of a whole contraption that he requires. If they apply the Cadre to power a Scrying Eye that will give them the ability to spy on anyone anywhere in all of creation and that includes Lucifer and his co-conspirators.

Vulgrim knows of only one such item, however, located in a temple deep within Icebind Cavern and Guarded by an army of demon Magi. After lighting the ceremonial bonfires leading the mode into the temple, and stealing their Void Flop, the Magi make their displeasure known by reanimating their guard dog: a Fallen known as the Molten Hound. The fiery angel-turned-demon-turned-undead is before long killed by War and Strife alongside its masters who complete their mission to fetch the Scrying Heart.

The two Horsemen arrive back at Vulgrim'south shop in fourth dimension for Samael to arrive subsequently an exhausting boxing with Moloch. Vulgrim combines the 2 items the horsemen fetched for him and uses it to place Friction match's essence in Mammon'south dwelling house in The Hoard. Samael points out that if Lucifer has allied with Mammon and the other Demon Masters then wiping them out will serve the Horsemen's mission.

Reluctantly the pair travel to Mammon's realm to interrogate the demon, where they face up off against several powerful demons including two Legion Boltspitters and one Legion Siegebreaker and acquire what precisely Friction match gave the demon in substitution for his loyalty: artifacts from Eden though Mammon himself eludes them. Consequentially they have nothing to bear witness for their efforts just a demonic map and a dagger that Strife recognizes.

Returning to Vulgrim the pair explains what they found to Samael and Vulgrim. Co-ordinate to Samael, many powerful artifacts were left behind on Eden, if Lucifer has found a fashion into what is supposed to be a sealed off realm and then he would have access to a vast armory of powerful weapons. While Vulgrim examines the map the duo establish Samael takes the two horsemen aside for a moment.

Though he can tell the quango gave the horsemen not bad power information technology is not without limits, shackled by the guilt of the by for which they will have to reach deep down inside themselves to their inner conflict and pull information technology out. With their cached emotions pulled to the surface, the pair are sent off to observe Mammon again armed with newly unlocked Horsemen Transformations. This vault proves to exist poorly dedicated and quickly leads to Mammon himself who tries to save himself by chucking his treasures at the horsemen.

The Demon'south antics provoke Strife into shooting him though it is rapidly revealed to be an illusion. Cue the real Mammon swimming through his gold to contrivance and set on the horsemen's strikes while unleashing his armory of magical weapons on the pair. Once they've beaten their opponent the pair demand to know what Lucifer is planning and when Mammon refuses to divulge annihilation Strife kills him.

With Mammon having proven a dead finish Samael provides a atomic number 82 on another Demon Primary, Belial the Corrupter. The path to Belial's realm is a labyrinth though Vulgrim knows of a way to navigate it. Some fool demons have posted an amulet of groovy power and value as a prize in an loonshit battle. If the two enter and win Vulgrim can use the Amulet to observe the way to Belial with much greater ease.

After a short bout of slaughter, the two have collected the talisman and returned to Vulgrim with information technology. According to Vulgrim the amulet once belonged to Belial and still begetting his stanchness , using information technology he can track downward the Demon Primary to his realm, though where in his realm he'south at is something they should ask Samael. According to Samael the realm, alongside a trio of Dreadwalker Guardians were Friction match'southward gift to Belial, in exchange the demon is making a weapon information technology's purpose Samael does not know.

War and Strife hunt the Dreadwalker's throughout Belial's realm, and acquire the purpose of his weapon, the Blight Cannon is tied directly to Eden, corrupting its waters to suit the needs of Lucifer while Belial grows fat on its power. Strife and State of war brand their mode into Belial's reservoir where they destroy his weapon. Still, Samael mocks the horsemen, with the portal open up all they've accomplished is easing their conscience for their actions.

With Samael's mocking in the back of their minds, the 2 horsemen travel to Belial's abode where the gluttonous demon magician has grown fat on his corrupted waters. The bloated demon is defeated by War and Strife and under pain of death literally coughs upwards a map rune that volition take them to Eden. Though disappointed that Belial isn't dead Samael and Vulgrim practise open the way to the all the same burning Eden for the Horsemen.

Eden holds many horrors for the horsemen, aside from unpleasant memories a traitorous angelic creature known equally Astarte has used necromancy to raise an ground forces of undead Nephilim and Angels and now serves Lucifer in exchange for her freedom from the tomb of the realm. The thoroughly enraged Horsemen slaughter Astarte'southward undead playthings and interruption the angel's torso intent on bringing her back to the quango to answer for her crimes.

All the same, the Angelic centaur continues to taunt the two as traitors to their kind leading to War to end her hypocrisy at the finish of his blade. The ii horsemen decide to sever the path to Eden and consult with their demon allies towards this end. Co-ordinate to Vulgrim, they would need an celestial artifact of immense ability to achieve their goal, and according to Samael, they tin find many such artifacts among Eden's Tombstones.

Returning to Eden the duo is greeted by Abaddon who explains that Lucifer overwhelmed his forces through sheer brute force and spread Corruption among his ranks turning his men into monsters. Though the pair detect what they call up is a suitable artifact, the Aether Spark, Abaddon asks that they stay and aid him slay the monster at Eden's meridian which spreads the corruption. Along the way, they detect a nonetheless living Nephilim, albeit one who dies soon speaking ominously of her 'Mother.'

Returning to their demon allies the Horsemen learn of some troubling news: Lucifer has already ended his business at Eden and has given it to another. Dagon wishes to consume its waters and so that he might use them to flood the World build his kingdom on the drowned ruins. The pair hunt Dagon's Storm caller who volition be the ane to begin the drowning, eliminating his shaman's and shattering the barrier it used to keep itself safe.

Finally, the pair turn their attention on the massively powerful demon, battling through its tempest they stop it, but with it's dying breath Dagon attempts to have the two horsemen with it. Exhausted after their impromptu bath, both horsemen laugh at their 'cleansing.' The foul Smelling horsemen return to Samael who directs them to the last of Lucifer's Lieutenants, none other than Moloch himself. Sadly through Friction match'due south actions, the demon has become near invincible, therefore they will have to weaken him get-go.

Thus the pair enter Moloch's mining camp and chase's its foreman, a former minion of Samael in the grade of a Legion Shieldbearer. Now with Moloch's reinforcements in disarray, he is no longer able to defend the source of his ability, a Claret Drape giving him impossible recovery existence held inside of the arsenal of Samael's very own fortress Blackstone Go on. Sneaking into Blackstone through a secret passageway the pair hunt and destroy the Bloodmantle.

With Moloch'south invincibility gone the Horsemen hunt him down with Samael joining them watching from distant equally the two horsemen defeat the demonic conquistador. So Moloch lies defeated but he has the last laugh before Samael finishes him off claiming that Friction match'southward plan has already been completed. Demanding answers the Horsemen need to know what Samael knows of Lucifer's plans. Samael explains that Match's terminate game is The Animus, a living apotheosis of greed and hatred created from the souls of the various Masters collected upon their deaths.

The Animus is designed to avenge what is perceived to be humanities' role in the extinction of the Nephilim by corrupting them with the worst aspects of catholic kind. When the horsemen get in on Earth at that place is null they tin can practice for the humans but cull those infected with Lucifer's Animus. Returning to the council, they congratulate the horsemen for their actions, simply they will tolerate no more interference with humanity.

Thus World is cutting from the realms, and a pact forged with Seven Seals locking away the angels, the demons, and the Horsemen'southward full power until such a time that Humanity is prepare to stand with the get-go and 2nd kingdoms as equals.

The Graphic Adventure Function 2 [ ]

In more recent years the iv rode to the Nighttime Kingdom to deliver a message to Samael. When Fury noticed that it was too quiet and suspected it was a trap, Strife expressed his want for some activity in hoping to walk into a trap. While leaving, Strife shot one of the demon's pes as a warning for those who dare to attempt and attack Strife and his siblings.[2]

The Abomination Vault [ ]


Strife was present with his siblings when Death explained the 1000 Abominations and he was irritated due to not being told about the Grand Abominations from the start. Decease and Strife argued and stopped just when Expiry threatened to use Strife'due south tongue equally raw cloth and the Council order. Strife subsequently seemed eager to accompany Death on his mission to The Anathema Vault and was enraged when Death told him to stay behind with Fury and War. He argued saying that "times had changed" and Decease wasn't in charge anymore. He eventually pulled his gun on Death, nonetheless surrendered later on the reaper stared him downward.

Darksiders Three [ ]

During the events of the premature apocalypse information technology was said by the council that Strife was 'Tending to other matters.' Whatsoever mission Strife was sent on past the council he presumably either completed it or abased it very quickly.

Death Dealer.png

"See your journeying to its end Horseman, you will understand soon plenty."

Spoiler alarm!
Plot or ending details follow, it is brash yous skip this department or page if you oasis't completed the game notwithstanding!

Strife infiltrated the Maker born Sanctuary Haven disguised equally the human being known as Jones. There he encountered his sis Fury presumably for the get-go time in centuries where he angrily called her out for her callous disregard for the humans caught between Sky and Hell's war and secretly voiced his own disillusionment with his duties with the Charred Quango.

During Fury's boxing with Lust, an illusion of Strife appeared to her along with their brothers. He told her he had dealt with the other Sins, but Fury later saw through the pale imitation of her brothers after the iii of them bowed submissively to her. Later at the end of the game Jones revealed his true identity as Strife equally he, Ulthane and the Makers helped Fury and the remaining homo survivors escape when Abaddon, reborn equally the Destroyer, commanded his troops to kill them all.[3]

Darksiders 2 [ ]

When Death managed to restore the Cauldron and immune the Makers to utilize their forge once again Alya, a Maker, gave Decease one of Strife's guns, Redemption. Death noted that it's the weapon of his brother and asked how it ended up with the Makers. Still, Alya could not tell him.[4]

Darksiders [ ]

Ulthane gave Strife's other revolver Mercy to War after he went to "visit" him subsequently taking care of The Griever. War promptly used the gun to attempt to threaten Ulthane into sharing information on what he knew, without success. Following the Shattering of the Vii Seals, Strife aslope Fury and Death were summoned to War'southward side.[5]

Personality [ ]

Due to being the last Horseman to be introduced, Strife'due south personality differs profoundly depending on the canon.

In the novel, Strife is stubborn, impatient, sarcastic, and rude. He besides has a short temper, evidenced by his argument with Expiry, although his atmosphere does not seem to be as brusque as that of his blood brother State of war's. He is likewise disagreeable with others, going and so far he challenges Expiry's authority. According to Panoptos' claims, in that location is a sure friction between Strife and his brother Death every bit Strife "warned" Panoptos that Decease is "a sarcastic bastard". This is cemented by Strife holding a gun to Death's head when the latter ordered the younger three horsemen to stay behind while he searched for the culprits behind the attempts to enter the Anathema Vault. Strife's attitude seems to exasperate Decease to the point the elderberry horseman has complained to the Charred Council several times about his attitude and behavior. Death states that he is faithful to the Charred Council, despite his attitude, but not entirely loyal either.[vi]

In the comics, Strife calmly hopes he and his siblings volition walk into a trap in lodge to have reason to fight, suggesting that he enjoys combat. He holds people to their responsibilities, in one case telling War, who boasted he "single-handedly brought the Legions of Anubis to their knees", that it was his duty to, as War was the 1 who riled them up to begin with. Strife does not waste matter time when it comes to business and will make examples of people to teach a lesson to others. This is evidenced by how he silenced the demonic hordes who taunted the horsemen as they departed after having delivered a message to Samael by shooting off the foot of one of the demons who yelled "Kill the Riders!" equally a alarm to Samael'due south forces non to cease them from leaving. Another time, when the other Horsemen were sent to wrangle a defiant State of war, Strife and then stepped in after State of war attacked Fury and impaled Death, who then chopped off War'due south arm, stopping things from escalating to a full-out battle. [two]

According to his sister Fury's claims to the Council when they stated that the affair of the Vii Mortiferous Sins needs frail attention, Strife is the "delicate one" among the Horsemen, though she seems to rather sarcastic upon making that remark.[3]

When masquerading as a man named Jones, Strife provided insight for Fury on how humans feel during their time in the Apocalypse: How they feel incapable of fighting both Sky and Hell efficiently, getting dragged into a conflict they wanted no office of and are now being forced to hibernate for survival. In this time, Strife may be the only fellow member of the Horsemen who trulyknew humanity andunderstood how they felt, showing a great capability to empathize with them. As a effect, Strife manages to discreetly convince his sister to change her view of flesh and find renewed purpose in being their protector before exacting justice. Due to this, Strife possesses genuine respect for humanity and their role in the universe, seemingly seeking to assist them in his own gratuitous volition.[3]

In Darksiders Genesis, which shows Strife in his early days every bit a Horseman, Strife demonstrates an easy-going, wise-cracking, and about child-similar personality. He shown to bask making jokes or boasting in battle, frequently making light of dire situations, though he is nonetheless defended and decisive to the mission at hand. He is prone to collecting souvenirs and items from battles, such as when he and War confronted Mammon, he was briefly distracted by a aureate rocking equus caballus figurine that the demon chucked at him. Strife is also 1 of the few characters in the franchise to swear. He likewise enjoys agitating demons on a whim, such every bit when he tells Samael that his previous foreman called him a 'Piss-pismire'.

Despite his laid-back demeanor, Strife can be serious when needed and ofttimes makes thoughtful remarks, like questioning the wisdom of leaving all of Mammon's gilt behind since Samael would probable use it to raise an army. However, Strife has a very brusque atmosphere and is prone to shooting impulsively rather than thinking things through. His devil-may-intendance attitude leads him to wait into vague trails and unreliable information, due to having total confidence he can only fight his mode out of dangerous predicaments. Strife constantly looks out for his self-involvement, even while serving The Charred Council.

While shown to have a close relationship with War, Strife's insistence on self-perseverance and personal gain, against War's sense of duty to the balance and organized religion in the Charred quango, keeps the two at odds. The nearly pressing issue of disharmonize betwixt the 2 was the extermination of the Nephilim, where Strife continued to question why the Charred Council would make such a decision, War would country it was for the sake of the residuum, causing Strife great frustration over State of war's lack of remorse. It was only when War was likewise shown to harbor feelings of remorse for the extinction of the Nephilim, that the two would get more than open with each other. While Strife initially preferred to keep his past private, his brotherly bail with State of war helped him to open up nigh his past as someone who enjoyed killing and was ashamed of his by actions. Although Strife didn't explain to War exactly what he did, he promised his younger blood brother that one day he will tell him everything. Among the positive aspects of their relationship, Strife would be shown heeding State of war's wisdom about the Horsemen's purpose and the balance while War would sometimes brand jokes, though both would deny it had anything to do with them getting forth with each other, albeit unconvincingly.

Abilities [ ]

As one of the last remaining four Nephilim and one of the Four Horsemen of the Apocalypse, Strife is an extremely powerful being with supernatural powers and abilities. He is an excellent marksman with his dual revolvers Mercy and Redemption, which he too has the supernatural ability to load up with a variety of different kinds of elemental ammunition each of which has it's own unique firing effect also as having enough firepower to destroyed supernatural monsters. Strife has shown to be able to kill countless legions of powerful demons. He tin can too leap and burn several rounds simultaneously.

Weapons [ ]

  • Mercy - A blackness iv barreled pistol. At some point subsequently the Boxing for Oasis, Mercy ended upward with Ulthane who pass information technology on to his blood brother State of war.
  • Redemption - A white revolver fashion pistol. At some point after the Battle for Oasis, Strife lost Redemption and it somehow concluded up in the Maker's homeland, the Forge Lands.
    • Accuse shots: Fire a Strong Piercing Bullet. Can be charged up to 3 levels for increased shot power and size.
    • Static shots: Fires a electric bolt that arcs and connects to nearby enemies, dealing damage and reducing movement speed.
    • Gravity shots: Fire a gravity field that pulls enemies into it. Can be charged upwards to 3 levels for increased size and duration.
    • Nature shots: Fires a broad spray of bullets that has a hazard to spawn health orbs when enemies are hit.
    • Beam shots: Fire a steady beam of energy, dealing at a rapid charge per unit and edifice Hotstreak quickly.
    • Lava shots: Sticks into enemies dealing minor damage. Explodes after a short fourth dimension dealing damage in a small radius. Firing speed will rev up the longer it is maintained.
  • Dual Sabers - When Strife's enemies breakthrough his range attacks, he switches to the curvy sabers to kill his foes or beat out them back to a range he feels comfortable with.
  • Void Bomb - A demonic artifact identical in office to the Voidwalker spell with the capacity to open portals betwixt stock-still points in various locations. Also can exist used as a weapon, specifically drawing enemies towards it to ready them up for a bigger nail.
  • Aether Spark - An angelic artifact taken from Eden's battlefield with the ability to solve electrical mazes and can be used on the field of battle to stun enemies and set them upwards for attacks.

Wrath Powers [ ]

  • Caltrops - When Strife wants to do crowd command, he chucks out these trivial explosive spikes onto the battlefield to harass any incoming demon that means to engage in close-quarters combat.
  • Shadow Clone - An ability that allows Strife to leave a shadowy paradigm of himself when he jumps forward and fires at his enemies at a rapid rate for a short period.
  • World Ender- An ability where Strife put his pistols together to fires a big blast that causes a massive amount of damage towards his enemies.

Anarchy Grade [ ]

Similar his siblings, Strife gathers energy by attacking his enemies with his chief weapons, and once a disquisitional mass has been achieved unleashes a form resembling a black huge horned goblin with a scorpion tail for a ponytail and a mini-gun for a hand.

Trivia [ ]

  • He is the only horseman whose master weapon is non some form of melee weapon.
  • Strife's revolvers in Darksiders: The Graphic Adventure can be seen as both being quadruple barreled while in the games, only one of his revolvers is a quadruple butt and the other revolver is a single butt.
  • When he appears in Lust's delusion, Strife's voice sounds identical to Jones'due south, hinting at his truthful identity early on.

Notes [ ]

The first horseman and passenger of the white horse is normally known as Conquest.[vii] All the same, whenever the Four Horsemen concept appears in popular culture, the commencement horseman is most oftentimes identified as Pestilence instead. This identification with illness is due to the horseman carrying a bow, whose arrows were identified with Apollo and Artemis. In Greek mythology, illnesses were believed to exist caused by their arrows. Darksiders deviates from both names, opting instead to telephone call him Strife. Instead of a bow, the horseman's version in Darksiders appears to accept had his weaponry updated, though he notwithstanding fires projectiles. For more information run across the corresponding commodity on Wikipedia.

Theological: "And then I watched while the Lamb bankrupt open the showtime of the seven seals, and I heard ane of the 4 living creatures cry out in a voice like thunder, "Come forward." I looked, and there was a White Equus caballus, and the rider had a bow. He was given a crown, and rode forth victorious to further victories." - Rev half dozen:vi:1

Gallery [ ]

Reference [ ]

  1. [one]
  2. ii.0 2.i ii.2 Darksiders: The Graphic Risk
  3. 3.0 3.1 3.2 Darksiders III
  4. Darksiders II
  5. Darksiders
  6. Darksiders: The Abomination Vault
  7. Apocalipsis - The Four Horsemen of the Apocalypse

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Source: https://darksiders.fandom.com/wiki/Strife

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